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Ghostbusters (Activision video game) : ウィキペディア英語版
List of Ghostbusters video games
This is a list of video games that are a part of the ''Ghostbusters'' media franchise. The games have been released on many consoles since 1984. Due to the success of the film, there have been a number of sequels since.
==''Ghostbusters'' (Activision)==
''Ghostbusters'' is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES.
Most versions of the game had a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called ''Car Wars'' featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen. The last week of development was spent on the opening screen which plays the Ghostbusters theme.〔(【引用サイトリンク】title=''The Computer Chronicles'', January 21, 1985 )〕 The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600.
The game starts with a choice between four drivable cars, and the player must stock up on equipment and make money to complete their objectives. Upon completion of the Commodore 64, ZX Spectrum, Atari 8-bit, Amstrad CPC and MSX versions of the game, a code was provided that allowed the player to start a new game with the amount of money accumulated by the end of the previous game. This allowed accelerated progression in the new game. The game varied in some respects depending upon which platform it was played; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Micronics, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The new ending in the NES version was full of spelling, grammar and punctuation mistakes:
Ending for Ghostbusters on the NES version

This ending text can also be seen on a monitor in the Firehouse in ''Ghostbusters: The Video Game''.
''Antic'' in May 1985 called ''Ghostbusters'' "the first adaptation to capture both the feel and the theme of the movie on which it is based ... most enjoyable to play". ''Edge'' in 2007 called ''Ghostbusters'' "dauntingly good", noting that despite the action sequences expected of a licensed title, the game was a "polished, intelligently-paced", strategic business simulation. Ernie Hudson said, "My kids really hated (Commodore 64 game ). They thought it sucked." In 1985 it and ''The Print Shop'' were reportedly the two most widely pirated Commodore 64 programs. ''II Computing'' listed ''Ghostbusters'' eighth on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data, and it was Activision's best-selling Commodore game as of late 1987.
The Amstrad CPC and ZX Spectrum versions of the game was included on the 1986 compilation ''They Sold a Million 3'',〔(【引用サイトリンク】title=They Sold a Million 3 - World of Spectrum )〕〔(【引用サイトリンク】title=They Sold a Million 3 for Amstrad CPC (1986) - MobyGames )〕 along with Fighter Pilot, Rambo and Kung-Fu Master. The game was also released on ''The Story So Far Volume IV'' in December 1989, and ''Hollywood Collection'' in December 1990. It knocked ''Daley Thompson's Decathlon'' from the top of the UK Spectrum sales chart.〔(【引用サイトリンク】title=World of Spectrum - Archive - Magazine viewer )
The NES version was created in association with Works (later changed their name to Bits Laboratory).〔(GDRI - Workss/Bits Laboratory )〕 This version was panned by critics, gamers and fans alike for its monotonous gameplay, sloppy controls, and lack of connection to the original film. An enhanced remake of the Spectrum version was released as freeware for the PC in 2006.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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